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Mirror's Edge Catalyst for PS4 is a first-person action game that immerses players in the high-tech City of Glass, where they can explore, engage in martial arts combat, and uncover the gripping origin story of the protagonist, Faith. Experience fluid movement and dynamic gameplay as you navigate a visually stunning urban environment.
S**S
An Underrated Masterpiece
Only True Artists will love this game. This game might not have a huge fan base. It will be a shame to not have the experience of playing this stunning game. I find it tough to review. Mirrors edge and Mirrors edge catalyst are close to my heart for its refreshing style of gameplay and running is such a joy from the lead character Faith's point of view. Modern classic. Story could have been better but nevertheless a visual treat.
C**E
It's Good
Pretty Nice GameBut Combat Is Not That Great
S**S
Best game ever
Best game ever played.
A**H
Four Stars
This game is really cool with the parkour opportunities and has a neat storyline, good game overall
J**™
excellent. These 5 stars well deserved
simply.... wow.. excellent. These 5 stars well deserved. Great sequel to the first. few twists n turns, but all satisfying stuff.
R**E
good but not great!
Dont buy buy only if u get a deal on this game....
A**Y
worst by EA
Not a must have, worst by EA.
D**R
Three Stars
Not good game
P**E
It’s a great adventure gameplay
There was nothing to dislike I like the game very hard
E**D
The case was mishandled.
The game case is broken and the disc was not secure in place.... hopefully it works....
Z**N
a good game at a price drop.
I decided to take the plunge and buy this day one, I originally cancelled my amazon order and was going to wait for a price drop after so many lukewarm reviews but decided I hadn't bought a new game in months so took the risk. Hindsight calls and says I should have waited, because I don't believe this is worth the full price.Audio/glitches/graphics- this kept cutting out over and over again, very immersion breaking. This is one of the glitches of a few I'd found, sometimes I'd fail a mission because of them (in one of the latter story missions I ran out of time because faith's body fell through the platform and was stuck, another time, she kept treating an open area like it was glass and had traversed through multiple times before by putting her hands up and falling out of the area) she also had a tendency to jump to the left or right on occasions even though the crosshair and direction i was jumping were in the middle. sometime's the runnervision would decide to not help you get somewhere, and I'm not talking about the main missions where you have to climb and it's trying to get you to use your own puzzle solving skills, I'm talking about when you're just running in the open world, it will just cut off. The graphics are quite nice but sometimes the buildings can look very low quality and blocky, I was on a high point in the area looking down,and it was quite a shame because it could have looked nice but had so many pop outs and weird lines moving around the buildings.There are some really nice visuals in the city though. with graphical problems being relatively minor.checkpoints- in some area's there are too many,in others not enough. I don't see why you should have to start a whole segment again just because of a slight misstep, too punishing.open world deception- this is what annoyed me, when the developers said "the mirrors edge map was huge" I didn't think they were ONLY talking about the map seeing as boasting about the largeness of a map would only be justifiable if it translated to how big the traversable world would be. I tried placing a way point somewhere on the map outside of the place i was already traversing, "oh that's strange" I thought, the marker placer wouldn't go outside of the direct area because I hadn't completed enough missions, like the classic GTA map allowance thing. I have finished the story and yes, there is indeed a cut off where about 70% of the map is purely superficial, and I cannot travel to most of the large map.I can only imagine the store the developers went to to buy the balls to make such a straight up fabrication. The fact you have to do a tedious gridnode challenge to open up fast travel in this game is ridiculous, I could only imagine the crap games like fallout or far cry would get if it was this hard to have such a simple open world mechanic in their games. Considering the design that went into the city, I'm dissappointed the game wasn't fleshed out more with more substories that would invite more immersion in the city of glass and more populated area's that would bring you closer to the oppression that the powers that be are causing, rather than mythos that this storyline uses to tiptoe around.Combat- crap. yes, there's not much I can add to the pure clunky immersion breaking unrealistic type of combat. I never understood why mirrors edge ever had combat implemented into it, It should be a stealth game if anything seeing as giving the fact the environment could be used for stealth by an acrobat such as faith makes more sense than having her beating up men armoured and armed...who have a clear foot over her and having a "force shield" which makes her bulletproof providing you didnt just get punched or slow down and it resets. I know there is a suspension of disbelief but when it comes to combat, this game takes the liberty on it. "i'm not an assassin" faith says...oh yeah, then why has the game designed it so you can kick guards off 200 ft buildings? It just seems lazy seeing as with a little better interior design, they could have implemented stealth much more easier and realistically than combat could ever be.story was meh, I don't mind a story being vague and had a ending extremely anticlimactic maybe setting it up for a sequel (and I wouldn't be surprised they reuse the same city, maybe opening up more parts of the city and fleshing it out more) but the fact that 8 years ago we had a mirror's edge which was very vague and nothing has really been elaborated on that much. I know it's not a sequel but the fact we don't know much about this dystopian setting which many complained about before of not being explained enough. There's only so much vagueness you can put in a series before people start getting "lost season 3 syndrome" and get annoyed altogether.The pro's I can rate the game on is it has many side activity's to do in the open world and the city is very well designed and balancing is improved, unlike the stupid sixaxis gimmick that was the first one.I'm not saying you shouldn't buy it, but with extremely frustrating combat design and the flaws I mentioned above you should wait for a price drop to about £20 or so.
M**R
Opportunity missed.....AGAIN
Wow, amazingly stupid. The first game had some of the best game mechanics, ideas and sense of real city world of any game, ever. But the difficulty curve got ridiculous after about three levels, especially the combat.So this time, after first save point, I've died 20 times on a fairly basic section where it's just not clear what I'm not doing correctly. I follow the guide (nice idea) and jump off a ledge and onto a ladder. But unlike the guide, I don't grip the ladder, I fall to my death, just as I did several times on the preceding section. Now, that's one thing, you have to learn what's not right....but....RELOAD! You have to wait while the section reloads, even though it was just a few seconds long! Are you kidding?? I don't remotely have time for that!In many ways, a fantastic creation, so I'll give it a 3. But it's £35 wasted for me because that is way, way too difficult when faced with the reload times.
M**D
Amazing. Worth waiting for.
I was a huge fan of the first game. The original Mirrors Edge was one of my all-time favourites. This one is basically more of the same. Comparisons with Tomb Raider are fair (first person play, running, climbing) but Mirrors Edge is more like a puzzle - How do I get from A to B to C, as quickly as possible?There are complaints about the lack of a gun, but "So What?" The first game was not meant to be Call of Duty, and this isn't either. Taking down a group of guards with only the environment (and the occasional flying kick) is far more satisfying. It would be out of character for Faith to start shooting everybody. Mirrors Edge One can (and should) be completed without shooting anybody anyway.Visually, it is utterly beautiful with probably the best looking landscape I have seen yet. The open world setting is pretty much a distraction, as the game is virtually linear.Utterly Gorgeous. That said, it can be very frustrating, when what seems like the tiniest mistakes can be penalised very heavily indeed. So a lot of the gameplay feels like timing, practice and repetition. However, as is true before, getting that little bit further is very satisfying.Overall, great fun. An amazing game.
Trustpilot
1 day ago
5 days ago