- A more heroic hero - Maximo must focus not only on saving his own skin, but he must worry about the innocent and sometimes, not so innocent folk. Players will be faced with the choice of saving the innocents in exchange for reward..
- Pump him up with more attack moves and weapons - Maximo has over 30 cool combat motions and combos. Players will find that the character is simple to command and grows deeper as the player progresses allowing for new and expanded attacks..
- Boxers that do more - Now the collectable boxer shorts have functionality. Unleash the power of Treasure seeker underwear and the Boxers of burning vigor!.
- Vanquish Bonus system - By fighting faster, smarter and more furiously, players can earn greater rewards!.
- Responsive movement - Overall control gives players a true combat feel. Maximo will react with precision as new attacks and moves are learned..
Product Description
-------------------
Dormant for centuries, the mechanized Army of Zin now wreaks
havoc on the land. Join Maximo and his pal Grim in this untold
adventure of heroic proportions. Unleash deadly combos with more
than 30 incredible combat moves through 22 sprawling levels of
gameplay. Save the "Innocents" and prove yourself the hero of the
land!
From the Manufacturer
---------------------
Maximo has defeated a host of ghosts and gone for the glory, but
nothing can prepare him for...The Army of Zin! Dormant for
centuries, this legion of mechanized mayhem has returned to
unleash their undead clockwork fury! The action has never been
more furious as Maximo, aided by his dark pal Grim, strikes back
with new powerful combo attacks and even more daring moves! From
the top of the Crystal ains to the depths of the Dead Sea,
Maximo must defend the innocent and make new alliances as he
seeks to unlock the mystery of the Zin! Don't forget to pack a
spare pair of boxers!
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Review
------
Like going to a high school reunion without the nagging
self-doubt and feelings of inadequacy, Capcom's Maximo Vs. Army
of Zin reintroduces you to old friends while at the same time
making the situation current. Fond memories of old hack n' slash
titles make gamers smile with recollections of long combo
strings, the satisfaction of annihilating unending scores of
enemies, and limited save points. This sequel brings out these
same feelings in gamers of today, while updating the controls and
general feel to current standards.
Mixed in with all these great highlights of the old-school action
genre are the old-school ways of managing the difficulty level –
limiting save points and the number of available continues. Some
players will surely find this frustrating, as you'll be required
to execute platforming and action exercises with nearly surgical
precision if you want to make it to the end. But, to those who
will gripe, I think that Zin isn't intended to be played all the
way through in one chunk – do a few levels, maybe you'll get
frustrated, but you'll surely come back to it later. The game is
very linear and the rewards are big enough that you'll feel
satisfied after completing a level well.
There were more than a few times that I chucked the controller
with disgust and thought, "I hate Maximo. I hate his dumb lack of
continues and I'm of this level." Then, I'd go away and come
back to it a few hours later. Finishing the level that I had
cursed at before, I thought, "I love Maximo. Maximo is great and
I want to play it all of the time!" I remember that this is
exactly how I felt playing some of my favorite games in the early
days of home console gaming. I hate, then I love, then I hate,
and I love again.
Zin certainly does take all of the good parts of gaming's past,
but how does it compare in other fields to current titles? It's
certainly not a graphical powerhouse. The texture s are pretty
low resolution, but the environments generally make up for it
with nicely vertical level design and lots of depth. The
character designs are a perfect meld of kooky creativity and
enemy types that fit in with the landscapes.
Some of the expected trappings of a current title are missing
(co-op play for one), but ideas like purchasing lessons to learn
new skills are present. The boxers made famous in the first title
are back, but are more interesting because the undergarment you
choose has an effect on your attributes.
Zin is a solid return to the golden days, but there's a reason
that games changed. Fans of frequent save points will be
frustrated, but devotees of the old hack n' slash will be
satisfied tenfold.
Concept:
Bring the old-school mantra of frequent, combo-laden combat with
few distractions to the current generation
Graphics:
A step behind others of its ilk, but still features nice
character designs and animations
Sound:
Eh. It's not bad, but it certainly isn't noteworthy either
Playability:
Great difficulty ramp-up and nice combos make the whole trip a
pleasure
Entertainment:
Like days of gaming yore, Zin is satisfying and challenging at
the same time
Replay:
Moderately High
Rated: 8.25 out of 10
Editor: Lisa Mason
Issue: February 2004
2nd Opinion:
Maximo is the kind of game mom used to make, assuming that your
mother is a middle-aged Japanese man who worked on NES action
games. I, for one, am glad that Capcom decided to make another
iteration of the franchise. It's a simple principle: great hack
n' slash action, gripping platforming, tons of power-ups and
hidden goodies, and uniquely humorous deformed character designs.
This game executes these concepts brilliantly, forcing you to
conquer each level through lightning reflexes and perfect play,
sending you back to the beginning of the world if you fail – just
like in the old days before infinite continues. I like the new
items and character-building features, which lets you keep more
attributes from stage to stage, and hands out slightly more
continues. Still, I wish as much progress had been made on the
visual side of things, as Maximo Vs. Army of Zin looks painfully
behind the times.
Rated: 8.5 out of 10
Editor: Matt Helgeson
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