Indivisible (PS4)
T**2
A great one player adventure
Love it. Unique in a good way, but similar to games like metroid.Hard to get lost as the game pretty much gives you markers to follow on a map
J**H
Paper Mario meets shantae meets final fantasy meets skullgirls
Great game. Enjoyable and unique combat, great visuals. Fun exploration based platforming gameplay. Clever story that slightly parodies jrpg plotlines and an awesome soundtrack to boot. Can be too easy at times and had a few graphical glitches at launch, so be sure to update.
K**S
Good game, Good delivery.
Arrived earlier than expected, looks beautiful, has great gameplay and an ost that is pure ear candy, Nuff' said.
A**R
Fun and quirky
Very fun, love the story characters gameplay etc. Hours of fun.
N**K
Perfect
Everything is perfect :) thanks...
M**E
A beautiful mess
Indivisible is hard to describe. It's a platformer, metroidvania and RPG-lite all rolled into one. The result of this mixture is confusing, unpolished, occasionally charming and aesthetically pleasing. At the very least, the games art direction and character design is fantastic. Each character and all combat encounters are hand-drawn and expertly animated, giving them a unique flare. The musical score and voice acting are also pretty solid.Sadly, those few points are the only strong parts of Indivisible. Everything else is either mediocre or poorly implemented, sometimes both. You'll notice very early on that parts of the game are barely explained, for some reason. The level up system is vague. The affection system that characters have is *never* explained in-game.The combat is a treat to look at, because the animation on display is amazing but the actual mechanical depth of combat is shallow and boring. It's fairly similar to a fighting game, where combos can be performed by inputting a direction in conjunction with the action button. Blocking is done with the same button.It's all very intuitive. The problem is the difficulty curve, or lack thereof. The entire game suffers from a lack of efficient playtesting. The first hour or two is a fair challenge, but push on past that and no encounter becomes even remotely complex or challenging. This easiness is made worse by the halfway point, as your main character becomes even more powerful for story reasons, the enemies never seem to scale to her (or your teams) damage output. No longer do you have to think of setups and combos to maximise damage output, just mash buttons and you'll be rewarded just the same. Late game bosses will rarely attack as you lay into them and defeat them within a minute or so. It's a shame that the effort that was spent on animating each individual frame of every character couldn't have been spent on tweaking the difficulty of the game. If you decide to forgo attack and upgrade defence early on instead, the game becomes a test of patience as you slowly whittle down the inflated HP pools of your enemy. There is a good combat system here, but without a serious difficulty curve or any incentive to fully understand its more intricate systems, it feels unrefined and unpolished.Backtracking in Indivisible is also unnecessarily frustrating due to a lack of good fast travel options. It comes in two distinctly terrible flavours. A ship that travels to the beginning of an area, and a portal that roughly transports you to the opposite end. No in between at all. Want to track down a quest item or find that elusive upgrade material you couldn't reach before? I hope you like running and jumping for up to several minutes at a time through very long, dense areas. The upgraded air dash ability could've been introduced earlier to help with traversal. Either way, each area feels too large for what it actually has.The design of the game is at odds with itself, never fully committing to one thing or the other. You often spend large chunks of time walking around and platforming, occasionally getting into a fight, just to go back to platforming again. The two are not combined in any meaningful way, they feel distinctly separate. The last dungeon of the game is essentially a platforming gauntlet (hence RPG-lite). This isn't inherently bad, but it does make you question what the game is trying to be. The platforming is nothing special, the combat is poorly balanced and scarcely occurs. Neither is particularity engaging. The game feels a bit unfocused. It has fighting game systems for combat, the worst pacing I've seen in a metroidvania in a while, and a lot of serviceable platforming. The story and character writing isn't great, but passable enough.I hate having to say this, because it's clear the game is a passion project. A lot of work went into making Indivisible look and sound as great as it does, it's just a shame the finer details are off the mark. I can't recommend it at full price. If the game ever receives any meaningful updates to tweak the difficulty, add various quality of life features and improve the UI. That would go a long way to improving it. A lot of people are enjoying the game for what is and can look past the issues I mentioned, but I personally found the entire thing to be a disappointment.
S**T
Superb
A fantastic mix of several genres, and I especially enjoy the soundtrack and art-style
Trustpilot
3 days ago
2 months ago